Changelog v1.2


This one was mainly about optimizing the development process, so the game itself didn't change a lot.

Changes:

  • We have a new music track (but the loop transition needs some work)
  • I made a Level Editor (Source Code), which should make development in the future a lot more efficient.
  • I set up an automated building process using the tool SuperUnityBuild and it's integration for uploading to itch using butler. This will make it possible to release smaller updates more frequently.
  • Finally, I fixed a typo and a lot of bugs introduced by the many changes I made to how the scripts and the level hierarchy are structured.

Next, I'll probably focus on adding a settings menu and finally some new mechanics and levels. I may look into uploading it to Google Play as well.

Files

HexIsles - WebGL Play in browser
Version 1.2 Apr 15, 2021
HexIsles - Android 24 MB
Version 1.2 Apr 14, 2021
HexIsles - Windows - x64 29 MB
Version 1.2 Apr 14, 2021
HexIsles - Windows - x86 26 MB
Version 1.2 Apr 14, 2021
HexIsles - macOSX 29 MB
Version 1.2 Apr 14, 2021
HexIsles - Linux - x64 32 MB
Version 1.2 Apr 14, 2021

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